Flash - DIT 16002
| DIT 16002 | 30 hours |
The Flash course will provide students with a solid foundation in the basics of the Flash application. Students will learn how to navigate the program interface, use the drawing and text tools, create animations, import sounds and graphics, optimize Flash movies, and publish the necessary files for display on the World Wide Web. The course includes information for both Windows and Macintosh users.
Programs:
Prerequisites
- Computer and Internet access at home
- The Flash software. The trial version is acceptable.
Outcomes:
- Use the Flash drawing tools
- Navigate the Flash work environment
- Create and manipulate vector graphics in Flash
- Work with symbols and objects in Flash
- Create Flash animations
- Use Flash to publish content for the Web
Additional Comments:
Course Format
This course follows a lecture format. During class time, we will present material, draw your attention to key points that you should pay attention to, answer questions you may have, and manage class discussions, demonstrations, and hands-on exercises.
There are often daily quizzes or assignments. It is the responsibility of the student to be on time and to get copies of any assignments missed due to absence. Missed quizzes cannot be made up, unless prior arrangements are made with the instructor and IT coordinator.
Students are strongly advised to use the reference material. For every hour of class time the student should budget at least an hour of self study to cover all the material in this course.
Only material that is covered in class lectures will be testable.
Topic Outline
- Day 1
- Flash Overview
- What is Flash?
- Applications of Flash
- Workflow
- Vector and Bitmap Graphics
- Work Environment
- Stage and Work Area
- Movie Properties
- Timeline
- Layers
- Flash Overview
- Day 2
- Work Environment
- Layer Properties
- Scenes
- Panels
- Toolbox
- Exploring the Toolbox
- Selection Tool
- Zoom Tool
- Hand Tool
- Arrow Tool
- Oval and Rectangle Tools
- Line Tool
- Pencil Tool
- Pen Tool and Subselect Tool
- Brush Tool
- Eraser Tool
- Toolbox Colour Controls
- Ink Bottle Tool
- Paint Bucket Tool
- Dropper Tool
- Work Environment
- Day 3
- Colour
- Color Panel
- Swatches Panel
- Working With Objects
- Moving Objects
- Copy, Cut, Paste, Duplicate and Delete
- Groups
- Stacking Order
- Scaling
- Rotating
- Skewing
- Remove and Copy Transforms
- Flipping
- Colour
- Day 4
- Working With Objects
- Edit Registration Point
- Align Panel
- Rulers, Grid and Guides
- Locking
- Modifying Shapes
- Symbols
- Introduction to Symbols
- Library
- Creating Symbols
- Instance Properties
- Editing Symbols
- Swap Symbols
- Break Apart Instances
- Working With Objects
- Day 5
- Animation
- Flash Animation
- Frame-by-Frame Animation
- Motion Tweening
- Classic vs. Motion Tweens
- Shape Tweening
- Previewing Movies
- Editing on the Timeline
- Onion Skinning
- Text
- Text in Flash
- Creating Text
- Character Attributes
- Paragraph Attributes
- Editing Text
- Transforming Type
- Animation
- Day 6
- Importing Images
- File Formats
- Import Dialog
- Editing Bitmaps With External Applications
- Converting Bitmaps to Vectors
- Breaking Apart Bitmaps
- Painting With A Bitmap
- Setting Bitmap Properties
- Masks
- Masks Defined
- Creating Mask Layers
- Animated Masks
- Complex Masks
- Importing Images
- Day 7
- Sound
- Sound Basics
- Importing Sound
- Adding Sound ta Movie
- Editing Sound
- Optimizing
- Publishing
- Export Formats
- Optimizing Movies
- Size Report
- Publish Settings
- Publishing Movies
- Sound
- Day 8
- Flash Video
- Video Formats
- Video Compatibility
- Importing Flash Video
- Embedding Video vs. Linking
- Flash Video
- Day 9
- Introduction to ActionScript
- About ActionScript
- Actions Panel
- Frame Actions
- Creating Buttons
- Basic ActionScript Actions
- ActionScript 2.0 vs. 3.0
- ActionScript 3.0 Buttons
- Introduction to ActionScript
- Day 10
- Flash Components
- Using the Component Inspector
- Final Test
- Flash Components
Notice
The contents of this page are given as a guideline only and are subject to change.

